ESPIONAGE – Paper prototyping

I had a session last Friday to paper prototype some of the game mechanics of the game I am developing as my final project for my Interactive Major Studio.

The game is based on the real life experiences of a CIA agent working abroad in the 70′s and 80′s. The goal of the game is for two teams of three people to compete for pieces intelligence. These pieces are unlocked by deciphering a combination of online and on-site clues give the locations of the intelligence.

Here is a video of the prototyping process.

Working with fellow students at Parsons CDT department to develop my espionage game.