I have just finished a promotional video for Parsons new MFA in Fashion Design and Society. The program is founded by Shelley Fox and is an exciting new direction for Fashion education in the US. I was hired to assemble a promotional video using Shelley’s work in addition to commentary to Dona Karan – who endowed the program. Work from Boudicca and Kyle Farmer is also featured.
I am thrilled to have taught a class at Parsons the New School for Design with Anezka Sebek. The goal of the class is to explore and develop a proprietary system to shoot, stream and archive faculty research at New School and Parsons.
The class is composed of students from a variety of backgrounds. Including, web design, video production, and interactive development. We will be designing a production process for the events as well as designing a system to showcase streams. We are utilizing WordPress for the front end and Parson’s Flash Media Server for the back end.
I functioned as instructor to the class as well as producer of the shoots as well as creative director of the site design and build.
I have recently completed a video promoting the Headspace event that was held at Parsons on March 26 of this year. The event was presented by Parsons and MoMA with IFF, Seed, and Coty. I was responsible for editing the footage as well as creating the motion graphics for the video.
Headspace____ from Simeon Poulin on Vimeo.
Espionage is a location-based gamed that has teams competing for pieces of physical “intelligence” that are hidden in the play-space. The game is based on the real life experiences of a CIA agent working abroad in the 70′s and 80′s. These pieces are unlocked by deciphering a combination of online and on-site clues give the locations of the intelligence.
The catch is that the players are also seeking to catch each other “in the act”. If a team is photographed by another with a piece of intelligence. That piece no longer counts toward their final score.
Here is a video of the prototyping process at Parsons the New School for Design.
I also created a Twitter Cipher for the Game Master to use to encode and distribute clues to the two teams. The application was built in AS3 for and allows users to write out location clues using 4 parameters. Click here for .swf file.
The Application then uses Twitter to generate obscured clues and then posts them to a blog that players use to communicate.








